RESUME

BIO | IMDB Credit list

Mark Norrie

mwnorrie@gmail.com
WORK EXPERIENCE:

March 2010 to September 2010.

Lighting Techinal Director (Color,Light,Comp)
Animal Logic, Sydney, Australia


Responsibilities: Designing and creating lighting for characters and environments for fully digital composited sequences. Responsible for compiling the various elements of a shot, and seeing it through to completion. Worked with a team on a production to determine various design solutions. Troubleshoot and oversee shots.

Software used: Linux, Maya 2008, Nuke 5.2, PRMAN 15, MAYAMAN, and internal lighting software.

November 2006 to February 2010.

Fx TD / Lighting TD (Shots Dept.)
Weta Digital - Wellington, New Zealand


Responsibilities: Proof of Concept for VFX shoots, specializing in particle and fluid simulations, color and lighting, as well as rendering. Pre-compositing of shots. Management of elements, and handing off rendered layers to compositors. Write internal web pages showing solutions to Maya and compositing issues. Troubleshoot and oversee shots.

Software used: Linux, Maya 8.0 Unlimited, PRMAN, Gimp 1.5, internal Fx/Lighting tools, Mel, C++, Python, and Shake.


June 2006 to September 2006.

Lighting Techinal Director (Color,Light,Comp)
Animal Logic, Sydney, Australia


Responsibilities: Design and create lighting characters and scenes. Create images, effects and programs for digitally composited sequences. Responsible for compiling the various elements of a shot, and seeing it through to completion. Work with a team on a production to determine various design solutions. Troubleshoot and oversee shots.
Software used: Windows XP, Maya 6.0, Digital Fusion, PRMAN, MAYAMAN, and internal lighting software.


November 2005 to June 2006 .

Staff(Contract) - Sr. Techinal Director(Color,Light,Comp)
Sony Imageworks, Culver City, USA


Responsibilities: Lighting of characters, fx, and environments. Create elements, and compositing scripts for fully digital sequences. Responsible for compiling those various elements of a shot or sequence, and seeing it through to completion. Work as part of a team on the production to determine various design solutions.
Software used: Linux, Gimp, Maya 6.0, Bonsai, Twiki, and internal lighting/rendering software.


March 2005 to November 2005.

Long-term Freelance Lighting TD (Color,Light,pre-comp)
Rhythm and Hues - Film, Los Angeles, USA


Responsibilities: Place, balance, color time lights, and manage renders. Paint and maintain HDRI environments. Pre-compositing of shots. Management and handoff of rendered elements to compositors. Troubleshoot and oversee shots.
Software used: Linux, Gimp, Photoshop 7.0, and internal lighting/rendering software.

November 2004 to February 2005.

Freelance Fx TD / FX Animator
Zoic Studios, Culver City, USA


Responsibilities: Develop, manage, and update terrain replacement system. Work with VFX team on shots specializing in particle simulations (smoke, dust, debree), color timing lights, and rendering. Pre-compositing shots, manage and handoff of rendered elements to compositors. Troubleshoot and oversee shots.
Software used: Windows 2000, Maya 6.0 unlimited, Combustion, Photoshop 7.0, Metal Ray.


June 2004 to December 2004.

Freelance Fx TD / FX Animator
Cafe FX, Santa Maria, USA


Responsibilities: Work with the VFX team on shots specializing in particle simulations, color/lighting, and rendering. Pre-compositing shots and managing and handoff of rendered elements to compositors.
Troubleshoot and oversee shots.
Software used: Windows 2000, Maya 5.0/6.0 unlimited, Digtal Fusion 4.0, Photoshop 7.0, Jig 1.603.


June 2003 to May 2004.

Long-term Freelance Fx TD / Lighting TD
Rhythm and Hues - Film, Los Angeles, USA


Responsibilities: Work on concepts for VFX shots, specializing in particle simulations, color/lighting, and rendering. Pre-compositing shots and managing and handoff of rendered elements to compositors. Troubleshoot and oversee shots.
Software used: Linux, Maya 4.5 Unlimited, Houdini 5.0 - 6.0, Gimp 1.5 and Shake 2.5-3.0.


April 2003 to June 2003.

Freelance FX Artist
Boy Wonder VFX, Culver City, USA


Responsibilities: Proof of Concept of VFX Shoots specializing in ridged body dynamics, particle simulations, lighting, and rendering. Troubleshoot, and oversee VFX shots.
Software used: Windows XP, Maya 4.5 Unlimited, Rush 102.3, Photoshop 6, and Shake 2.5.


March 2002 to June 2003.

3D VFX Artist
Engine Room, West Hollywood, USA


Responsibilities: Development of VFX Shots. Responsible for animation, modelling, texturing, lighting, dynamics, rendering, and rigging of dynamic systems and characters, research and development - integration of data from Motion Control Systems into, and out of, Maya.
Supervise, Troubleshoot, and oversee VFX shots.
Software used: Windows 2000, Maya 4.03 Unlimited, Rush 102.31n, Photoshop 5-6, and After Effects 4.5 - 5.0.


November 1998 to February 2002.

Freelance VFX Artist / CG Supervisor
Dreamscpae Imagery, Los Angeles, USA


Responsibilities: Modeling, texturing, lighting, particle simulations, animation, and rendering. Supervise a small team, troubleshoot, delegate, and review work of other artist's work.
Software used: Maya 2.5-4.0, Max 2.0-4.2, Real Flow 1.0, Photoshop 4-5.5, and After Effects 4.1-5.5.


January 1998 to March 2000.

Associate Engineer, Applied Optics Department
Metrolaser Inc., Irvine, USA


Responsibilities: Mechanical drafting/ physical lighting design emphasizing Opto-Mechanical Systems. Technical illustration and layout Photography for Phase I/II SBIR proposals, reports, and marketing. Maintenance of laboratories, equipment, and ordering of materials.
Software used: Windows, Autocad 13/14, 3D Studio Max 2.0, Fireworks 2.0, Corel Draw 7.0, Office 97’, WS-FTP 95’, Photoshop 5.5 Notepad Pro(HTML Editor), Pagemarker 5.0


August 1999 to November 1999.

Internship as a Graphic Artist
Tremor Entertainment, Burbank, USA


Responsibilities: Texture mapping, low polygonal modeling, and character animation.
Software used: 3D studio max 2.5, and Photoshop 4.0/5.0


September 1996 to January 1998.

Associate Engineer, Holographic Systems Department,
Physical Optics Corporation, Torrance, USA


Responsibilities: Design and fabricate Holographic optical elements, phase gratings, narrow banded filters, and blaze gratings using a wide range of holographic materials for integration into imaging systems. Grinding and polishing fibers used with holographic samples in optical prototypes. Layout photography for Phase I/II SBIR proposals, and reports. Maintenance of laboratories, equipment, and ordering of supplies.
Software: Lightwave 5.0, Visualization Toolkit.


PUBLICATIONS:
Optics Letters, Volume 24, Number 4, 265-266: V. Markov, J. Millerd, J. Trolinger, and M. Norrie
"Multilayer volume holographic optical memory" Feb. 15, 1999

EDUCATION:
1998 to 2003 Private Drawing and Sculpting Lessons at Zone
Holographic Studios. Instructors: Fred Unterseher and Rebecca Deem

Fall 1998 to Spring 1999 Mechanical Design / Technical Illustration at Irvine Valley College

Spring 1999 Received A.S. in Laser Electro-Optics from
Pasadena City College

AWARDS AND HONORS:
1995 Laser Electro-Optics Technology Departmental Award, Pasadena City College Physical Sciences Department

ADDTIONAL INTERESTS: Astronomy, Guitar, Diving, Computer Science, Surfing, Biking, Running, In-line skating, Music, Sking, Snow Boarding, and Sailing